

Is there something obviously wrong with my navmesh? What IS happening? Is he trying to walk straight towards the door in the upper screen somehow? Instead, he walks into that corner from the screenshot forever. The NPC is supposed to walk from slightly below the stairs in the LOWER right corner, to a door at the top of the screen.

If I change the navmesh he'll walk a little differently of course, but he always ends up glitching around that corner. I've spend forever trying to fix it (I'm supposed to spend that time on designing quests damn it! :swear:), redoing the navmesh a billion times, starting with a clean save to test with every time, but I can't figure it out. ,, and then turns back again to repeat screenshot #1 and so on. In the game, I have a character who does the following, after succesfully walking a few meters and up some short stairs. I've followed some tutorials but they're not very clear on what the triangles themselves do, rather than the general shape of the thing. I don't quite understand how exactly the navmesh triangles influence the pathing behaviour of NPCs yet. And the automatically generated once always turn out crappy. I'm an absolute disaster when it comes to arranging navmesh for an interior cell.
